RYUJI YAMAZAKI
- "Two Dragons Beyond the Mountain"

Yama = mountain
Saki = beyond
Ryu = dragon 
Ji (actual pronounciation "ni") = two
_________________________________________________________________________

NATIONALITY: Japanese       HOBBIES:        Collecting Knives
BIRTH DATE:  8/8/64         FAVORITE FOOD:  Basashi
AGE:         36             FAVORITE SPORT: None
HEIGHT:      192 cm         MOST VALUABLE:  Anything that will
WEIGHT:      96 kg                          financially benefit him
BLOOD TYPE:  A + Orochi     HATES THE MOST: Labour
                            FIGHTING STYLE: Self-taught brawling karate
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                                KEY
=========================================================================
J:  The name of the move in Japanese.
E:  The name of the move translated into English.
M:  The command used to perform the move.
H:  The number of hits a move causes using the Weak
    and Strong buttons.
D:  A brief description of the move when performed.
C:  Comments on the move: it's pros or cons, what
    special abilities the move has, etc.



=========================================================================
                             THROW TECHNIQUES
=========================================================================
-------------------------------------------------------------------------
J:  Shime-age
E:  Strangle Lift
M:  B / F + C button  (near)
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J:  Bun-nage
E:  (see Comments)
M:  B / F + D button  (near)
C:  "'Bun' is somewhat an adjective that means something like 'get the
     f*ck outta here'.  It empasizes 'Nage' and thus makes it stronger."
     Since 'nage' means 'throw', interpret this as you will.
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=========================================================================
                  SPECIAL TECHNIQUES  (COMMAND ATTACKS)
=========================================================================

-------------------------------------------------------------------------
J:  Bussashi
E:  (see Comments)
M:  F + A button
H:  Weak 2
D:  Ryuji attacks with a downward finger rake.
C:  This move acts as an overhead.  As for the name, 'sashi' means 'poke'
    and 'butsu' emphasizes 'sashi' (similar to 'Bun Nage').
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=========================================================================
                    DEADLY TECHNIQUES  (SPECIAL MOVES)
=========================================================================

-------------------------------------------------------------------------
J:  Hebi-Tsukai  (Joudan)
E:  Snake Tamer  (Upper Level)
M:  QCB + A button
H:  Weak 2
D:  Ryuji takes his hand out of his pocket and jerks it upward into the
    air so fast that it is only a blur.
C:  You can delay this attack by holding down the A button.  While
    delaying it, you can use 'Hebi Damashi'.
-------------------------------------------------------------------------
J:  Hebi-Tsukai  (Chudan)
E:  Snake Tamer  (Middle Level)
M:  QCB + B button
H:  Weak 2
D:  Ryuji takes his hand out of his pocket and jerks it forward so fast
    that it is only a blur.
C:  You can delay this attack by holding down the B button.  While
    delaying it, you can use 'Hebi Damashi'.
-------------------------------------------------------------------------
J:  Hebi-Tsukai  (Gedan)
E:  Snake Tamer  (Lower Level)
M:  QCB + C button
H:  Strong 2
D:  Ryuji takes his hand out of his pocket and jerks it downwards towards
    the ground so fast that it is only a blur.
C:  You can delay this attack by holding down the C button.  While
    delaying it, you can use 'Hebi Damashi'.
-------------------------------------------------------------------------
J:  Hebi Damashi
E:  Snake Trick
M:  Press D button
H:  Strong 0
D:  When delaying the 'Hebi-Tsukai', Ryuji will swing his arm back and
    forth.  Performing this move makes him stop and put his hand back
    in his pocket.
C:  This move is used to cancel the 'Hebi-Tsukai' attack when you don't
    want to use it.  You can use the 'Hebi-Tsukai' repeatedly and then
    cancel it with this move to increase your Power Gauge rapidly.
-------------------------------------------------------------------------
J:  Dai Hebi
E:  Great Snake
M:  Delay Hebi-Tsukai for as long as possible, then release the button
    used.
H:  Weak 2, Strong 2
D:  (Description for any above Hebi-Tsukai).
C:  When you delay a Hebi-Tsukai, it becomes more powerful.  You can use
    Ryuji's mutterings of 'Ikuzo!' to tell each time the move's power
    increases.  At it's maximum power (a few seconds after the loudest
    'Ikuzo!' it does damage comparable to a DM.  I believe that
    performing a maximum power version when you have a full Power Gauge
    may have an additional effect.
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J:  Bai Gaeshi  (Kyushu)
E:  Double Return  (Absorb)
M:  QCF + A
H:  Weak 1  (from up close)
D:  Ryuji lifts up his arms before him and then brings the back down.
    While they're raised, any projectile thrown at him is absorbed
    harmlessly.
C:  You can use the A button to keep Ryuji holding up his arms for a
    little longer than normally.  When Ryuji absorbs a projectile, he
    gains Power Gauge energy equal to the amount of damage the attack
    would have caused had it hit.  The Bai Gaeshi (Kyushu) will absorb
    these projectile attacks:

    PROJECTILE                      PERSON WHO CAN USE IT
    ---------------------------------------------------------------------
    I Slasher                       Leona
    ChoKyuDan                       Sie Kensou
    Ha-O ShoKoKen                   Ryo Sakazaki
    Hurricane Upper                 Joe Higashi
    KaChoSen                        Mai Shiranui
    Mugetsu no Raigumi              Orochi Shermie
    Psycho Ball Attack              Athena Asamiya
    Venom Strike                    King
    YamiBarai                       Iori Yagami, '94 Kyo Kusanagi
    'Black Plasma Bolt'             Orochi

    Other projectiles will hit Ryuji and damage him.



-------------------------------------------------------------------------
J:  Bai Gaeshi  (Dan Hasha)
E:  Double Return  (Bullet Discharge)
M:  QCF + C
H:  Strong 1  (from up close)
    Strong 1  (as a returned projectile)
D:  Ryuji lifts up his arms before him and then brings the back down.
    While they're raised, any projectile thrown at him is turned into
    a large fireball that Ryuji hurls back at his opponent at breakneck
    speed.
C:  You can use the C button to keep Ryuji holding up his arms for a
    little longer than normally.  The Bai Gaeshi (Dan Hasha) will return
    these projectile attacks:

    PROJECTILE                      PERSON WHO CAN USE IT
    ---------------------------------------------------------------------
    I Slasher                       Leona
    ChoKyuDan                       Sie Kensou
    Ha-O ShoKoKen                   Ryo Sakazaki
    Hurricane Upper                 Joe Higashi
    KaChoSen                        Mai Shiranui
    Mugetsu no Raigumi              Orochi Shermie
    Psycho Ball Attack              Athena Asamiya
    Venom Strike                    King
    YamiBarai                       Iori Yagami, '94 Kyo Kusanagi
    'Black Plasma Bolt'             Orochi

    Other projectiles will hit Ryuji and damage him.


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J:  Sabaki no Aikuchi
E:  Judging Dagger
M:  F,D,DF + Punch
H:  Weak 2, Strong 4
D:  Ryuji darts forward and slashes two times with his dagger.
C:  n/a
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J:  Bakudan Pachiki
E:  Bomb Headbutt
M:  HCF + Punch  (near)
H:  Weak 1, Strong 1
D:  Ryuji headbutts his opponent.  The impact causes an explosion.
C:  n/a
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J:  Sadomazo
E:  Sadism/Masochism
M:  HCF + Kick
H:  Weak 0, Strong 0  (normally)
    Weak 1, Strong 1  (as a reversal)
D:  Ryji puts his hands in his pockets, leans forward, and sticks out
    his tongue while insulting his opponent.  If he is hit, white
    shadows follow him as he laughs and uppercuts his opponent.
C:  This move can reverse almost any attack, except projectiles, low
    sweeps, and throws.
-------------------------------------------------------------------------
J:  Sunakake
E:  Sand Sprayer
M:  F,D,DF + Kick
H:  Weak 1, Strong 1
D:  Ryuji kicks the ground, sending a spray of sand into his enemy's
    face.
C:  Since Ryuji's opponent is stunned after getting hit by the sand,
    Ryuji has a small amount of time in which to attack his opponent
    without fear of retaliation.
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=========================================================================
                  SUPER DEADLY TECHNIQUES  (DMs / SDMs)
=========================================================================

-------------------------------------------------------------------------
J:  Girochin
E:  Guillotine
M:  QCF,QCF + Punch
H:  Weak 3, Strong 7  (as a DM/SDM)
D:  Ryuji uppercuts his opponent into the air, then jump and catches
    them with a downward grab.  If this second hit connects, he lands,
    drags his opponent across the ground, then kicks him/her up into
    the air.  During the SDM version, he stomps on his opponent
    repeatedly before kicking them into the sky.
C:  Can pass over projectiles and some attacks during this move.  This
    move hits more times if you're close to Ryuji.
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J:  (Yon Dan) Doriru
E:  (Four-Level) Drill
M:  HCB,HCB + Punch, tap Punch repeatedly  (near)
H:  Varies  (see Comments)
D:  Ryuji grabs his challenger, performs a double-hit uppercut on them,
    then stands there laughing until they are about to fall down to the
    ground.  He grabs them and hurls them into the floor, then attacks
    them in one of eight different ways depending on how many times
    Punch was pressed during the move (see Comments).
C:  The charts below show the names of each level of the Drill.  Also
    shown are the number of times you need to press Punch in order to
    get the desired level, and how many hits each level inflicts.
    Shown last is 'Level', which lists which level is the most damaging.
    While the DM Drill goes in order (1 is the worst, 4 is the best in
    terms of causing damage), the SDM Drill's weakest level is 3, and
    it's most damaging level is 2.

    NAME  (DM VERSION)                  PRESSES       HITS       LEVEL
    ---------------------------------------------------------------------
    Punch Ranbu (Crazy Dance)           A/C x0-4      11 hits    Worst
    Kick Ranbu  (Crazy Dance)           A/C x5-8      12 hits    Standard
    Rapid Pachiki                       A/C x9-12     16 hits    Better
    Repeated Hebi-Tsukai                A/C x13+      27 hits    Best

    NAME  (SDM VERSION)                 PRESSES       HITS       LEVEL
    ---------------------------------------------------------------------
    Rapid Stomps                        A/C x0-4      20 hits    Standard
    Rapid Aikuchi                       A/C x5-8      23 hits    Best
    Rapid Shime-age                     A/C x9-12     27 hits    Worst
    Super Repeated (Cho) Hebi-Tsukai    A/C x13+      43 hits    Better

    The computer counts the number of times you press A _and_ C, so you
    can double the number of total button presses by tapping A+C rapidly
    at the same time.
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INTRODUCTION (AS FIRST UP)
  Ryuji is wearing his white fur coat.  He takes his coat off, then
  changes into his normal stance.
  Quote:   "Kono zako ga...."
  Meaning: "You guppy, you...."

INTRODUCTION
  Yamazaki clenches his fist while talking, then gets into his normal
  stance.
  Quote:   "Kono zako ga...."
  Meaning: "You guppy, you...."

TAUNT
  Ryuji twists his neck and flexes his free hand.
  Quote:   "Mono tarine na!"
  Meaning: "I'm not satisfied!"

WIN POSE (A)
  Yamazaki turns away from the screen, towards his downed opponent.
  Quote:   "Che, kudaran."
  Meaning: "Hmph, you ain't shit."  (according to one source)
           "What a joke!"           (according to another)

WIN POSE (B)
  Tosses his knife into the ground.
  Quote:   "Hyaku nen haiyain da yo!"
  Meaning: "You're 100 years too early!" (lit.) or "It would take you
            100 years [from now] to be able to beat me!"

WIN POSE (C)
  Ryuji goes crazy :)
  Quote:   "Yah hah hah...eeEEEEEE!!!!!!"

TIME OUT
  Ryuji crouches a bit and shakes his head with his hand.

DRAW GAME
  Ryuji crouches a bit and shakes his head with his hand.

ROUND LOSS
  "A generic yell, albeit, like a maniac being dragged to the mental
   hospital."  someone else says it's "Kieeeee..."

RECOVERY ROLL
  (He says nothing)

IN THE BACKGROUND UNDEFEATED POSE
  Ryuji sleeps.

IF TEAM MEMBER HITS....
  One hand blown by the wind.

IF TEAM MEMBER IS DAMAGED....
  Stirs from slumber.

IF TEAM MEMBER WINS THE ROUND....
  Puts both hands in pockets and grins.

IF TEAM MEMBER LOSES THE ROUND....
  Brandishes a dagger with an angry look.

IF YAMAZAKI LOST AND IS IN THE BACKGROUND....
  Face down on the pavement.

IF YAMAZAKI HAS BEEN DEFEATED AND TEAM MEMBER WINS ROUND....
  Tries to get up but is either too weak or sleepy, so he gives
  a thumbs-up instead and goes back to dozing.

SPECIAL MOVE QUOTES
  Hebi Tsukai          Quote:   "Shiaa!"  (normally)
                       Quote:   "Ikuzo...ikuzo...ikuzo...shiaa!"
                                 (if delayed)
                       Meaning: "Here we go...here we go...here we go
                                 ...shaaa!"

  Sadomazo             Quote:   "Kakattekoiyo..." (if hit)
                                "ITEE DARO GA YO!!!"
                       Meaning: "Come on...." (if hit)
                                "THAT HURTS, YOU KNOW!"

  Bakudan Pachiki      Quote:   "Keshi tobi na!"
                       Meaning: "Buzz off!"

  Guillotine           Quote:   "Sharakusee!" (then) "Kono amateur ga!"
                       Meaning: "How impertinent!" (then) "You amateur
                                 you!"

  B. G. Kyushu         Quote:   "Hore!"
                       Meaning: "Here!"

  B. G. Dan Hasha      Quote:   "Kaesu ze!"
                       Meaning  "Take it back!"

  (Yon Dan) Drill      Quote:   "Ippen shinde koi!"  (for the finisher)
                       Meaning  "Shrivel up and die!"
                       (as if saying "Go out and rethink this!")
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